A Doink Jump

When Hyper Jumps go bad - FAILURE TO RE-ENTER Normal Space



Failure to re-embed into realspace because of angle of entry. This can result in the ship rebounding back into hyperspace ("doink"), or in rare cases punching through realspace altogether and being "liberated" into negative hyperspace. The result of a rebound is usually a series of subsequent further skips until the vessel happens along another gravity well, at which point it will have a chance to re-embed, but will most likely do so in an unsafe manner (see: Collision below). Negative hyperspace is an unknown quantity; objects that enter have never returned.

Doing the "Doink" is a common Spacer methaphor for something disapearing forever. Like:

"He did did the Doink " ( He died)

"You better Doink that Vial of Califerm." (Make it disapear forever)

"If you don't stop that, I make your ass doink  to Yestermorrow." ( I am going to kill you and make you disapear)