Seer

SEER,

Aka Divination

Divination (from Latin divinare "to foresee, to be inspired by a god", related to divinus, divine) is the attempt to gain insight into a question or situation by way of an occultic, standardized process or ritual. Used in various forms throughout history, diviners ascertain their interpretations of how a querent should proceed by reading signs, events, or omens, or through alleged contact with a supernatural agency.[4]

Divination can be seen as a systematic method with which to organize what appear to be disjointed, random facets of existence such that they provide insight into a problem at hand. If a distinction is to be made between divination and fortune-telling, divination has a more formal or ritualistic element and often contains a more social character, usually in a religious context, as seen in traditional African medicine. Fortune-telling, on the other hand, is a more everyday practice for personal purposes. Particular divination methods vary by culture and religion.

Divination is often dismissed by sceptics, including the scientific community, as being mere superstition. In the 2nd century, Lucian devoted a witty essay to the career of a charlatan, "Alexander the false prophet," trained by "one of those who advertise enchantments, miraculous incantations, charms for your love-affairs, visitations for your enemies, disclosures of buried treasure, and successions to estates", even though most Romans believed in prophetic dreams and charms.

Egill Skallagrímsson and a band of Clan independent travelers criss cross the Oceans of Nilfeheim and visit burgs to Throw the Runes, Reading the future and fortune from the guts of fish, to make pictures ( Cameras and PDD's are rare and Neo Vikings very rarely make recordings of anything) sharpen knives and cutlery (Not swords of course)

For Egill it is a good way to disguise his Psionic powers when he tells people their "Fortune"

Elkhart the first keeper uses this as a disguise to travel across Nilfeheim un recognized.